![]() I'll try to modify it just a little (tunnels instead of bridges for NE-SW, but I don't know if going down first helps getting more boost for the following slope). In my junction I have some slopes (the upper ring has very short zig-zag entries, which are a big slowdown element) and the two central bridges are indeed slowing down the trains going straight the long vanes and the large outer ring help avoiding jams, but I know this isn't the perfect solution. Quoting from the wiki " Use at least a one-tile track segment between 45° turns longer is better" and " S-shape bends do not slow down trains". In the windwheel I have only 45° corners (there's always at least one straight block between corners). If I read the wiki right, speed penalties happen when you have a 90° corner. More town controls, including cargo growth, chances of random road reconstruction, and more Configurable train templates, complete with replacement functionality Polyline track laying - basically 'draw your rail lines'. I don't know about the acceleration settings. Slots Basically dynamic groups you can use with various conditional orders or signals. You should be careful in placing depots, though, 'cause they tend to break pathfinding when the trains need servicing. I must say that I haven't fully grasped the concept of path signals, thus there are probably some more lights than the necessary. Feature: Towns can build tunnels (8473) Feature: Make maximum. longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges. In OpenTTD after r18268, they apply only to vehicles defined by the grf, if said grf defines any vehicles of the related type itself. OpenTTD is an open source simulation game based upon the popular Microprose game 'Transport Tycoon Deluxe', written by Chris Sawyer. setting these costs affects all vehicles. I don't use waypoints, 'cause (I was surprised myself) the pathfinding algorithm works very well with path signals, even without one-way signals (I used some just to make sure trains don't use exits as entrances for the upper ring, but it should work even with simple path signals). PRBUILDSIGNALS: PRCONSTRUCTION: 65: 4: PRBUILDBRIDGE: PRCONSTRUCTION: 275: 5: PRBUILDDEPOTTRAIN: PRCONSTRUCTION: 600.
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